Two creatures of the same species will breed if placed in one unit, making it ideal for housing edible fauna. You can place creatures you’ve collected from the world here. Leave them there for one to three in-game days, and those eggs will hatch on their own.Īside from allowing you to hatch eggs in Subnautica, the Alien Containment can also act as your own indoor aquarium. Upon entering the Alien Containment, you can then drop the eggs you have in your inventory in it. This will allow you to enter and exit the Alien Containment at your leisure.Īnd you’re done. Once the Alien Containment is built inside a suitable Multipurpose Room, you must then build a hatch on the side of the containment module. If you don’t have the blueprint to build a Multipurpose Room yet, you can find and scan fragments of it in Degasi Seabases. This is the only place that can house an Alien Containment. Building an Alien ContainmentĬraft a Habitat Builder and collect the following materials:Īfter acquiring everything needed to build your Alien Containment, you must also have a Multipurpose Room seabase module. You may also find one in Degasi Seabases. You can find it in a databox which you’ll find in wrecks underwater around the Aurora. You’ll first need to scour the world of the game and find the blueprint for it. You don’t have the knowledge to build this one from the get-go. To hatch eggs in Subnautica, you’ll need to build an Alien Containment interior module. It is possible that the Mesmer is the light that Paul was referring to.Hatch Eggs in Subnautica With an Alien Containment.During the Mesmer's hypnotic effect, in addition to the PDA, one can hear what appears to be the opening notes of White Zombie's Ratfinks, Suicide Tanks And Cannibal Girls that have been slowed down.When the cuttlefish gets close enough, it quickly launches tentacles out to ensnare the prey. The Mesmer's hunting strategy has some resemblance to the Cuttlefish, who use shimmering color patterns to distract their prey.An alternative way to break free is launching the Mesmer with the use of a Propulsion Cannon or a Repulsion Cannon. Both of these options may prove difficult for some players, because the effect of the hypnotism automatically makes the player gradually move closer as well as make the camera drift back to face directly at the creature if it is off center. The player can have a hard time breaking free from the Mesmer when it is using its hypnosis, and can only break free if they swim far enough backwards, or look away. Note that if a Mesmer is killed while using its hypnosis on a creature or the player, its hypnosis will not cease, and will continue until the player runs out of oxygen, gets out of its pull, or is attacked. It will also use this as a hunting strategy to catch small fauna. It can also be seen using this behavior in self-defense against other larger fauna, fauna of the same size, or even against its own kind. It is a fierce, active predator that primarily dwells in the Underwater Islands, Crag Field and Bulb Zone Biomes. If the Mesmer succeeds in attracting the player, it will attack by opening its body and thrusting its spiked tentacles towards the player, removing 35% of their health bar, then fleeing to avoid being struck. The Boneshark is a large, highly aggressive fauna species. " It is your primary directive to swim closer to that beautiful creature. The Mesmer is capable of manipulating the player's mind, causing them to hear the PDA telling them to approach the Mesmer. These stalks surround its true toothless mouth. When attacking, the Mesmer's head opens up, revealing its soft, slimy body, and four pink stalks topped with sharp teeth. Its binocular eyes feature "~" shaped pupils, and yellow sclerae. Behind its head, right above and below, are two smaller blueish fins. Its head is bulky and speckled with white dots, ending with a teal maw. The Mesmer's body is ridged, shimmers purple, and ends in two small teal-coloured flippers in place of a tail, which it uses to paddle itself through the water. These ambush predators live exclusively in the ice and frozen ground of planet 4546B and hunt by detecting the vibration of passing. The patterns on these panels radiate and ripple when the creature is mesmerising its prey. RELATED: Subnautica Below Zero: All Creature Egg Locations. The Mesmer is a small, colorful fish with three design patterns its four large skin panels are bluish-white, and are capable of emitting a green bioluminescent glow at night, with dark violet stripes, and are surrounded by a thin translucent blue film.
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